Dead space 3 pc requirements12/26/2023 ![]() However, I'm unable to skip some cutscenes, which is some powerful stupid in a game with checkpoint saves. Everything's clickable with no problems, and the in-screen holographic menus that Dead Space is famous for work as well here as they ever have. DS3 will auto-detect when a gamepad is plugged in and change the on-screen prompts on the fly, so you don't have to go into the menu to change a setting. Plus there are standard options to invert the X or Y axis, and adjust the sensitivity, though there is no mouse acceleration toggle. Keys are fully customizable, with only a few exceptions (such as the tilde key). Most of the differences between quality settings we're seeing here are lighting and shadows, which in a dark game like this make a huge difference. And of course, there are full resolution options.Īnd aside from the muddy texture quality, Dead Space 3 doesn't look bad in action. As a welcome surprise, it does offer a borderless full-screen windowed mode for super-smooth alt-tabbing - I wish more games would do this. We're notably missing a field-of-view adjustment, but since this is a third-person shooter, that's not as big of a deal as it would've been with a first-person game. Vsync (on/off), bloom (on/off), glow (on/off), depth of field (on/off), SSAO (on/off), screen space reflections (on/off), blur (on/off), post processing (on/off), motion blur (on/off), flares (on/off), distortion (on/off), light quality (two options), light accumulation (two options), decals (on/off), anti-aliasing (five options), shader quality (three options), shadow quality (six options), anisotropic filtering (up to 16x). In fact, if not for the lack of a texture-quality selection this would actually be a reasonably good list of options: For all the crap it's gotten for being a bare-bones port, Dead Space 3's PC graphics options aren't that terrible.
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